Cheat Engine 5.6January 31th 2010:Cheat Engine 5.6 Released
And again, I failed to update versions inbetween...(mainly having to do with dealing with a new dissaster every month). Of course, those that compiled the svn sourcecode did get to enjoy the new stuff earlier
Anyhow, version 5.6 is finally released and it has some neat features and opens several new possibilities for plugins to do some neat stuff
Changes:Removed stealthmode. (Someone could make a plugin for this, one probably more advanced than the old one)
Pointerscanner speed has been increased a lot
New Icon (thanks to Phox from the forum)
The pointerscanner can now scan for values
The pointerscanner now lets you specify an offset list that it has to end with.
Removed the injected pointerscanner
The auto assembler now supports code outside of [enable] and [disable] sections so it affects both
Resultcount is now comma seperated (thanks to infinito)
New kernelmode debugger
Added the ability to offload the current OS to dbvm (if your cpu supports it)
The driver is now 64-bit compatible. (You will have to sign it yourself, or reboot with unsigned driver support)
Rewrote the disassemblerview
Deleting addresses from a scanresult is now a bit faster
Changed the hotkey handler to be more controllable
New heaplist that works based on dll injection instead of toolhelp32
Dissectcode now helps finding referenced strings
Added a new Auto assembler command "aobscan(varname, arrayofbyte)"
Added a new Auto assembler command "assert(address, arrayofbyte)" which will make a script fail if the bytes aren't what they should be
Dissect data now works with offsets instead of sizes
Added the ability to follow pointers easily with Dissect Data
There's now a stacktrace visible during debugging (2 different types)
The registerview is gone as long as you're not debugging
CE now suppresses the "No disk" message when the systems searchpath is invalid
Added a common modulelist to the ce folder that you can edit. Include files that you do NOT want to go through when doing memory inspection
You can now open another pointerscanner window while another pointerscan is running and read the results.
The pointerscanner can now also scan for values
Added a string reference windows
Improved the plugin system:
You can now add auto assembler commands
You can now get a callback when the disassembler is being rendered
You can now add a plugin item to the context of the disassemler
etc...
Added (float)#, (double)# and (int)# support to the assembler, (double) is mainly usable in combination with the new DQ command though
Fixes:Fix mov [reg],reg disassembly when a 16-bit prefix is used
Fixed some floating point assembler instructions
Taborder fix for "Value between scan" (infinito)
Fixed the Auto assembler code injection template with regard to the "Alt:" line
Jmp FAR instruction not shown properly in the disassembler
Fixed disassembler instructions that had a rep/repe prefix while they shouldn't
Fixed xorps instruction
Fixed assembler where segment registers are used
Fixed rm32,imm16 notations getting dowsized to rm32,imm8 while they should go rm32,imm32
Fixed hang when setting the window on top and then doing a scan
Fixed FILD qword instruction
Fixed FNSTSW AX instruction
Fixed FCOM instruction
Fixed IMUL,0a instruction
Fixed broken alt-key when the disassemblerview is focused
Fixed the bug where removing a assigned hotkey to a cheat table didn't work
Fixed the floating point panel. It now actually shows the floating point values...
Fixed several bugs in the Dissect Data window
Several gui fixes for high dpi systems
Many thanks to everyone that reported bugs (e.g csimbi and Recifense) and suggestions.
Thanks to Psy for helping with the helpfile
And thanks to Oliver Sahr who has sent me a lot of suggestions, data and other information, which I will work through in the coming months. And probably make adjustments to the site accordingly
As for the future of CE, perhaps I can finally continue work on the 64-bit port of CE...
And again, if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
Read before download: Cheat engine is for educational purposes only. Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. cheatengine.org does not condone the illegal use of Cheat Engine
Note: Some anti-virus programs mistakenly pick up parts of Cheat Engine as a trojan/virus. It's best to disable your anti-virus before installing or running Cheat Engine(More info on this particular problem can be found here)
This installer makes use of the OpenCandy software recomendation plugin
For those that want to have Cheat engine without automated installer and OpenCandy advertising, click here (Please note that you need to clear your registry manually if you ran a previous version of CE and make sure that the folder CE is extracted to is writable)
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