Author Topic: Cheat Engine 6.0  (Read 19294 times)

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Cheat Engine 6.0
« on: March 13, 2011, 03:14:55 PM »

Offline Nick

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January 30 2011:the application failed to initialize properly (0xc0150002)

For those that are getting the above error download the Visual C++ 8 redistributable. It is used by the lua dll's that CE makes use of.

Download Link: Microsoft Visual C++ 2005 SP1 Redistributable Package


January 10 2011:Cheat Engine 6.0 Released:

-It has taken a while but the wait has been worth it: Cheat engine 6.0 has been released
-It's not only a new version with some new features, but a complete port from Delphi to Freepascal/Lazarus with support for 64-bit
-Of course, some features could not get implemented in this new version just yet, like the directx mess and trainer creator, but they are planned to come back in the next versions. If you need to use them, just use Cheat Engine 5.6.1 instead(Check the download page if you need it). And other features have just been stripped because they where useless (hyperscan)
-Of course, new stuff has been added like the VEHDebugger, improved pointerscan speed, ability to compare to the values of a saved scan, advanced scripting, etc...etc...etc...

If you encounter bugs or have suggestions, please do not hesitate to report them. If you don't I can't fix/improve Cheat Engine



Cheat Engine 6.0


Fixes:

-several disassembler fixes
-change by offset supports negative hexadecimal offsets
-several fixes to the data dissector
-Fixed simple paste
-Hextype won't change pos
-Bugfixes after the official release (Max 1 week):
-January 11 2011: Fixed a hotkey issue
-January 11 2011: Fixed the stringlist_add crash
-January 13 2011: Fixed a deadlock in the lua createProcess command
-January 15 2011: Fixed the lua writeXXX commands
-January 16 2011: Fixed assembling st(0),st(x) instructions and one more hotkey issue


Changes:
-Added a 64-bit version
-Different compiler (uses fpc/lazarus now instead of delphi)
-Addresslist has been reimplemented from scratch
-Debugger has been reimplemented from scratch
-Hexview has been redesigned
-Added a new debuggerinterface : VEHDebugger
-replaced underc with lua
-Added several lua routines
-pointerscanner speed increased
-custom types changes from scantype to valuetypes that can be used in multiple locations
-disassembler shows colors and can be configured
-improvements to the stackview
-added tabbed scans
-standalone Trainermaker is currently not implemented
-added the option to save scanresults
-You can now compare the current addresslist to the values of a saved scan (first scan included)
-The above also makes the percentage scans more useful, so a between % scan has been added as well
-Tables can now contain lua scripts that can get executed
-Table entries can execute lua scripts when enabled/disabled (see it as an extension to auto assembler)
-Added conditional breakpoint
-added break on data breakpoint
-automated "find what accesses address" now shows a trigger count
-Hotkeys on cheat entries have been improved
-Temp files don't get saved in the ce folder anymore
-Cheat Tables don't get saved in the ce folder anymore
-Added a suggestion where you can save your tables now
-Cheat table entries can now be dragged and dropped, including on top of eachother
-Hexview can now show seperators any way you like
-You can compare two hexviews with eachother to show the differences
-Added the 7 byte hexadecimal display type
-Added some extra plugin apis
-Improved the change register on breakpoint gui
-And lots of other stuff...


 
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